![]() ![]() End-users layer: or the players of the games.This layer includes network infrastructure and non-hardware platforms such as virtual machines (such as Java or Flash), or software platforms such as browsers or Facebook. Hardware (or Virtual Machine or Software Platform) layer: or the providers of the underlying platform, which may be console-based, accessed through online media, or accessed through mobile devices such as smartphones.Distribution layer: or the " publishing" industry, involved in generating and marketing catalogs of games for retail and online distribution.Production and tools layer: generates content production tools, game development middleware, customizable game engines, and production management tools.Product and talent layer: includes developers, designers and artists, who may be working under individual contracts or as part of in-house development teams.Capital and publishing layer: involved in paying for development of new games and seeking returns through licensing of the properties.Roles īen Sawyer of Digitalmill observes that the development side of the industry is made up of six connected and distinctive layers: ![]() For example, the distributor may be redundant as a function of either the publisher or the retailer, or even in some cases as the case of indie games, the function of the developer themselves.
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